There are still some point-and-click features. Don't worry, there's so much showing that the telling doesn't bother me, unlike Dear Esther. What's left resembles an action adventure style, but with talking being most of the action. It looks like shortly after Sam & Max, Telltale decided to scrap the point-and-click adventure playstyle. Unlike some other games that I've played, these games don't pretend to be RPGs. I was also aware that Telltale games have many choices, but they aren't meaningful (mostly it's complicated). It's like the telltale sign that you're playing a Telltale game. I've been acutely aware of the "(character) will remember this" prompts for many years. I'm pretty sure that there's no kind of continuity to spoil by not playing through them in order of release. Even without that, I recognized lots of tropes of the latter Telltale games (Walking Dead and afterwards) that I've heard told over the years. I intended to play through all the Telltale games in order of release before I got to Tales from the Borderlands (and all that before Borderlands 3), but that hasn't happened. ![]() I'll probably get it in the next Steam sale, along with the Halo collection (because I threatened a long time ago to buy it if it came to Steam). Yes, I'm aware that it's on Steam these days, but I haven't been that enthused about it. Borderlands 3 has been out for almost a year, but I haven't bought it yet.
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